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EOH Minigin
Caldari Eve Online Hold'Em ISK Six
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Posted - 2011.03.24 09:02:00 -
[1]
Edited by: EOH Minigin on 24/03/2011 09:05:05 if you are waiting for ccp to fix lag, so that you can bring even more people on grid...
firstly you are literally pants on head stupid, secondly this problem will never be solved.
i challenge anyone to hop on ts3 with me any time and put a good argument forward as to why most people involved in coalition warefare are having fun.
there are a number of different things i have said in the past, and i would restate them.
1. this is not rl: leaving it to rl boarders is not a good system. for instance we all know russia and the west worked together against germany in ww2, but who is who in eve? we literally have a bunch of identical options choosing almost at random or via ignorance who lives and who dies. (there is no real "bad guys" or "good guys") and the second one of you admits its fun to find people to fight, you lose the blob warefare argument.
this is not rl, stop comparing it to such because the options you get will never be fun and they will never make sense.
2. saying eve is different to other mmos is encouraged by such aspects as full looting. as all other games there are hard limits on what you can and what you cant do. just like the other games, there is safe space where sure you can be killed but its unlikely, the rewards here are much lower than more riskey space.
until you disable the warning, every time you jump out of safe space you are warned "holy crap people will shoot you here".
the thing that disgusts me is that you all see this warning, then abuse illthought game mechanics introduced some time ago and say "hey in real life i can do what i want when i want and become completely invincible so its a good thing eve lets me do it too!!!" lets ignore for a second the hole in that logic, and say you can do that irl, i dont think the word "sandbox" means that. all sandbox refers to is that your interactions with people can "tip the scale".
if anything, these ridiculous coalition systems stop that being the case rather than make it so that eve is a real sandbox.
but hey: finnagain zero > you cry baby wah wah only want easy mode ccp to save you from mummy i **** you with stick.
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EOH Minigin
Caldari Eve Online Hold'Em ISK Six
|
Posted - 2011.03.24 19:47:00 -
[2]
jump bridges do need to be removed, not because they actually form coalitions but because removing them is one more way to encourage players not to be in giant coalitions.
whatever you say about it not mattering and deep 0.0 being inaccesable, these factors DO influence gameplay and make it easier for more people to choose to be in these super coalitions rather than forging their own path.
so you need to put aside your own agendas whether you like camping bridges or using them, and think "what are good insentives for people to return to a more reasonable and managable scale of pvp"
if the cost is fewer people make it out to deep 0.0, then so be it. more conflict over the desirable regions is better for player driven content.
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EOH Minigin
Caldari Eve Online Hold'Em ISK Six
|
Posted - 2011.03.24 21:32:00 -
[3]
im not saying remove jbs = remove blobs though.
i think its a lot more complicated than that and there is literally no way to remove blobs in eve (without ruining the game)
but i definatly think that it is a step in the right direction. the fewer insentives to blob and supporting mechanics the fewer blobs and super coalitions.
and i mean, personally i love the engagements caused by old style camps on gates - even though ccp said should they change things up they would include more backdoor entrys to 0.0 so this is a smaller problem if you view it as such.
really i just think its worth it, to say "ok you can still form these super coalitions if you want... but you wont find any pvp within reasonable distance and you wont all be able to live in good space"
these i feel are fair drawbacks to such a decision as to nap 28 different alliances and not too big a nerf to smaller entities making their way in 0.0.
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EOH Minigin
Caldari Eve Online Hold'Em ISK Six
|
Posted - 2011.03.25 10:20:00 -
[4]
is it at all surprising who is here defending jump bridges?
i dont think anyone has said "lets get rid of jump bridges so that we can remove blobs from the game"
no the point is to add consequences to blobbing such as no easily accessible fights nearby and value issues between regions.
this will promote conflict and dissuade needless bluing of people you dont know / dont like / dont care in the slightest about to get an advantage you dont deserve or need. i dont know how you can say this is a bad thing... you are being like children refusing to take medicine that can cure you because you think it tastes bad. it is by far the lesser of two evils.
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EOH Minigin
Caldari Eve Online Hold'Em ISK Six
|
Posted - 2011.03.25 11:33:00 -
[5]
Edited by: EOH Minigin on 25/03/2011 11:33:38
Originally by: Katcaeks
Funny that most of the people suggesting the "remove JB" ideas are highsec dwellers who probably enjoy boring monotonous "jobs" like mining or never leave their mission hub such as Tintoh.
what?
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EOH Minigin
Caldari Eve Online Hold'Em ISK Six
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Posted - 2011.03.25 19:09:00 -
[6]
Originally by: Bobbeh
you know vuk is actually pro reballancing powerblocks and jumpbridges right?
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EOH Minigin
Caldari Eve Online Hold'Em ISK Six
|
Posted - 2011.03.25 22:43:00 -
[7]
Originally by: Bobbeh Minigin i am not against removing them, all im against is the argument that they are the cause of blobbing.
My opinion is that it wont change stuff in the long term.
If it means i can kill more people while roaming sure but don't nerf the 'blob' cause you dont like the way its used, some of us enjoy the big fights as well as the little ones
so you would agree with: jumpbridges help circumvent much of the prebridge consequences for forming enourmous coalitions (example before jbs keeping large bluelists cuased infighting in alliances and coalitions out of boredom) they also cause logistics to be far too mundane a task.
everyone finds logistics boring now, mostly because there is no risk to it. in the old days running things in and out of 0.0 was where the most pvp / fun / excitement was had.
it was not ccps intention when it introduced these mechanics to stop these being consequences of large bluelists.
ccp trying to reimplement these consequences is not direct interference with the sandbox.
this is good for the game.
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EOH Minigin
Caldari Eve Online Hold'Em ISK Six
|
Posted - 2011.03.26 05:34:00 -
[8]
Originally by: Vuk Lau
2/10 poor troll.
if its such a poor troll i guess it should be pretty easy to say why none of that is true.
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EOH Minigin
Caldari Eve Online Hold'Em ISK Six
|
Posted - 2011.03.28 19:04:00 -
[9]
Originally by: Vuk Lau
Originally by: EOH Minigin
Originally by: Vuk Lau
2/10 poor troll.
if its such a poor troll i guess it should be pretty easy to say why none of that is true.
One day maybe I will, but not before you admit you like me.
of course i like you vuk, i think you are an extremely friendly person who genuinely did what he thought was his best for the community of eve, and for that i cant hate you.
however i believe you to be misguided or stubborn im not entirely sure which, and i think you have the power to really turn this game around without ccps intervention but as of yet you have only made things worse.
no amount of liking is going to stop me voicing my opinions, nor should it.
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